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Affichage des articles du novembre, 2017

CRT Filter in Games — SUSE Hack Week

SUSE Hack Week 0x10 finished on previous Friday, during it I wanted to support hardware rendering in retro-gtk . This project had two sides, the first one was to allow the Libretro cores to draw their video with OpenGL, the second one was to render their video using OpenGL to allow filtering it via shaders. It was unrealistic to do both sides of this project in one week and, being at the time a complete beginner when it comes to OpenGL, I didn't plan to succeed any of these projects but just to learn a lot. The week before the Hack Week, I took some time to study GtkGLArea and to implement a skeleton for the RetroGLDisplay widget, which was similar to RetroCairoDisplay but was drawing nothing. The GTK+ part of the project being ready, I was able to focus on the OpenGL part during the Hack Week. Friday The first day I looked for OpenGL tutorials and I managed to implement an "Hello, triangle" tutorial . I played a bit more with it and got the triangle blinking